So a 1st level Intensified Empowered Shocking Grasp. Metamagic Master and Wayang Spellhunter are the same trait… By the way, this spell should be recallable with a Pearl of Power (1st).ĭo Magical Lineage, Metamagic Master and Wayang Spellhunter stack together? It's unlikely that a GM will allow one creature to take both the Metamagic Master trait and the Wayang Spellhunter trait. Although both are regional traits and many GMs do ignore the rule that says that a creature can't take more than one trait from each trait category (see here on Restrictions on Trait Selection), the traits are also the same trait: The d20PFSRD renamed and changed the description of the trait Metamagic Master to remove product identity from the trait Wayang Spellhunter. There's no Metamagic Master trait in the Dragon Empires Primer as per its provenance on the d20PFSRD, only Wayang Spellhunter. …But the benefits of Magical Lineage and Waywang Spellhunter can be combinedĮxcept in rare case, bonuses of the same type or from the same source don't stack, and, instead, only the highest bonus of the same type is applied. For example, the trait Elven Reflexes and the trait Reactionary each grant a +2 trait bonus (the bonus's type) on initiative checks so a creature with both traits gains only a +2 trait bonus on initiative checks. However, the benefits of the traits Magical Lineage and Waywang Spellhunter are not bonuses-and even different benefits-, so the two traits can work in conjunction. This means that the benefit of the trait Magical Lineage can be combined with the benefit of the trait Wayang Spellhunter (i.e. Metamagic Master) to allow the creature to prepare in (or cast using) a 2nd-level slot an intensified empowered shocking grasp spell.Etheric Shards fills the same game space as Wall of Thorns - 5th level, SR:no, saveless area control that will make even wizards a little envious. It's comparatively less hard control in exchange for heavier potential damage, but effectively the result will be very similar.Ĭreate Mindscape has a bunch of fun applications, but perhaps most notable is that implicitly it does not need Line of Effect (explicitly doesn't need line of sight, but written example in the spell also does not have line of effect). This means you can use it while safe within a Resilient Sphere - and it's also essentially saveless, the save telling them it's a mindscape and how to escape but that doesn't prevent you from making it time consuming. Perhaps most reliably used to render both yourself and an enemy effectively (if not technically) helpless, when trading one player for one enemy in a combat is a sensible option. The Greater version lets you create a perfect battlefield, including making the mindscape Dead Magic, letting you do things like savelessly put an enemy spellcaster at the bottom of a pit, surrounded by your marital friends/minions, and rendering them entirely mundane.Įxplode Head is a funny spell, but it's not actually all that great. It's only 1d6 per caster level damage to a single target, halved on a successful save. Or, if the enemy is already 20 or less HP or is reduced from above 20 to 0 or less, it causes their head to explode instantly killing them and dealing a measly 2d6 damage to everyone around them. It's pretty easy to compare to Mind Thrust V, a spell of the same level.
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