![]() ![]() New skill level, new passive points that are very meaningful, new skill spec slot, unlocking mastery, unlocking new active skills. This keeps me very excited, even when playing the Story for the thousand times. There is always “the next thing” you are very close to unlock and want to keep playing. But crafting perfect gear is still pretty difficult.Ĭharacter Progression Curve is THE BEST, i have every experienced in any aRPG. You can very easily make mediocre items to fill gaps in your gear, when you were extremly unlucky with some drops. But we don’t know much of trading and economy yet. This is especially important when playing Solo, but also can lead to less “need to” use the trading system, once it’s implemented. (PoE only has a handful of bosses that do this as good as LE)Ĭrafting is very deteministic. This comes into play with the 2nd point a bit, since the telegraphing of bosses and generally their mechanical complexity is way better in LE. (Endgame) Boss Fights are way more clear. ![]() It keeps you on your toe’s, even when cleaing maps etc. The mob density is not as high, but i personally prefer this over brainlessly killing thousands of mobs that’s do not matter that much. PoE’s Class Identity is pretty much non existant anymore.Įnemies do matter way more, even white “trash” mobs can be dangerous and often time have telegraphed abilities. I give you a list of some things, some of which might be very subjective and could be even a downside for some people.Ĭlass Identity: LE has very strong Class Identiy. Since PoE is already a game that established itself over a couple of years.īut LE definitely has alot of over (and plenty more to come).Īlso some of the things might even change in PoE in the future, so it’s just a capturing of the current state. Comparing PoE in it’s curent stage with LE is kinda unfair. ![]()
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